The Guide to Fancharacters by Fullmetal-Phantom, literature
Literature
The Guide to Fancharacters
Fancharacters. We're all familiar with them. Most of us greatly dislike the majority of them. This is because a large number of them are written by people creating their first characters, who really have no clue how to create an original character in the first place, and don't realize that inserting a new character into an existing work actually requires more attention to balance to be successful, never mind the fact that the authors often have fictional crushes on at least one character in the work they are writing about. For this reason, some of the most frighteningly bad Mary-Sues are often found in fanfiction.
This can be avoided. Some f
Using Elements for Characters by Mintoons, literature
Literature
Using Elements for Characters
Use the four elements and think about what personality traits would be associated with each element. Assign an element to a character. You do not have to use all the personality traits associated with an element, but you should make sure you have a nice balance of good and bad traits. Good traits make the character likable, while bad traits (or character flaws) make them relatable.
For more unique characters, try combining elements, like water + earth = mud, and fire + water = steam. If any traits clash or cancel out each other, remove one of them. I wouldn't recommend you combine more than two elements, because the character might become un
I decided to make this to test what I really knew about good visual character design, and also to help others who were stuggling with this subject. There's a lot to consider when designing a character for illustration, film or television, but hopefully by the end of this tutorial, it will all come second-nature to you.
A good way to start thinking critically about character design is by analyzing existing characters created in the industry. I call this a "character analysis". Look at every aspect of a character's design. The shapes, the eyes, the colours, the posture, the texture. Each element in a character's design is chosen with a simple
Rules of making a fantroll. by XxMage-of-BloodxX, literature
Literature
Rules of making a fantroll.
1.(Cant believe we still have to post this rule) No white, black, rainbow, or brightly coloured blood.
2.Trolls do not dye their hair. They can be born with a streak of their color blood. Be warned. It is a mutation and you will be looked down upon.
3.Psychic powers are for lowbloods, All purple bloods have the powers of the chucklevoodoos.
4.All highbloods are physically fit and stronger.
5.The higher your blood caste, the longer you live.
6.Symbols must be somewhat simple but not obvious to their meaning. That means no yin yangs a picture of a plant, a thimble or fish. Just no. Also no japenese symbols you fucking weeaboos! ewe
7.( This rul